Sunday, October 17, 2010
Do you need a pandora battery and magic memory stick to download games for free onto your PSP?
Thursday, October 14, 2010
Acoustic Magic, Inc Launches the Voice Tracker™ II Array Microphone with Built in AEC for Full Duplex VoIP ...
The Voice Tracker microphone’s 360 degree scanning, long range and high performance acoustic echo cancellation turn VoIP telephony products like Skype and Adobe Connect into high quality but economical conferencing solutions.
Read more on PRWeb via Yahoo! News
Monday, October 4, 2010
PS2 Swap Magic - Import And Backup PS2 Games Are Just One Swap Magic Away
PS2 Swap Magic - Import And Backup PS2 Games Are Just One Swap Magic Away
Playing import games on your Playstation 2 or new Slim PSTwo console was virtually impossible, considering that it required you to install a mod chip into your PS2 machine, something that not everyone is able to do, or is willing to do. A PS2 Mod Chip requires you to solder small wires to some pretty small solder points right on the main board (motherboard) of your PS2 Console. Playing import games was really for the hard core gamer, and the gamers that would be willing to do some internal surgery to their ps2 consoles.
Just why would you WANT to play import games from Japan on your PS2? There are a myriad of reasons as to why, but the biggest reason and motivation is simply because of the games themselves. Many games first come out in Japan. This is the case for many of our favorite dance game, role playing games, and various other genres. Some games don't even make it to North America and are only released in Japan.
Now, I want to make something clear. While Japanese games do in fact tend to come in the Japanese language, many of the games are filled with English dialog, spoken and written, so it's not as though we're trying to play a game we can't understand. In the case of the Dance Dance revolution games, and various other games, theres simply no need to worry about the language barrier as we can start playing them straight away.
It used to be extremely difficult to play these games, requiring users to open their ps2 systems, solder tiny wires to the motherboard of the PS2 and put it back together again - hoping that not a single wire was in the wrong place out of the 16 - 25 that had to be soldered.
The PS2 Swap Magic changed all of that. With the PS2 Swap Magic there is absolutely no need to solder anything or install any type of chip into your PS2 console. In fact, unlike mod chips for the Playstation 2, with the PS2 Swap Magic you'll be ready to play your import game in just seconds. By using the PS2 Swap Magic and a PS2 Cover, you'll instantly be able to play your import and backup Playstation 2 games without any hassles or fuss.
The PS2 Swap Magic Disc acts as a loader for all of your import and personal backup games. You'll first load up the PS2 Swap Magic disc, and when greeted with the main menu, you will select LOAD PROGRAM and press your X button. At which time, you have to remove and take out the PS2 Swap Magic disc and insert the game disc you wish to load. Unlike a mod chip, where once installed, you just put in the game disc you want to play, the latest import or backup game and power up your PS2 console to start playing. You will have to do what's called a single swap with the PS2 Swap Magic discs. What this means is that you'll simply put in the PS2 Swap Magic Disc first, before your game, and then swap it out after the Swap magic for PS2 has loaded.
While heavy mod chip users consider this annoying, for people like myself, who would prefer not to solder and perform electronics surgery, it's a very small price to pay for being able to play those really cool Japanese and European games. With the newest versions, there are also some added benefits over mod chips, such as loading homebrew applications and software directly from your ps2 memory card. Something that mod chips simply do not allow you to do, unless you buy the high end mod chips like the DMS4, etc... which require even more wires to be soldered.
The features of the PS2 Swap Magic speak for themselves, and clearly indicate that the need for a ps2 mod chip is eliminated completely and there is absolutely no modification required to your ps2 console in order to play your import and backup games with ease.
What is important to note is that when you buy the PS2 Swap Magic, you'll actually get 2 individual discs. Don't worry, and don't be confused. One is clearly marked as a CD-Rom disc, which the other Swap Magic disc is the DVD Disc. You'll need both discs, depending on what type of game you are trying to load. The PS2 Swap Magic CD Version is needed for CD based games (yes, some PS2 games - even your personal backup games you may have made) actually fit on a CD-Rom disc, in which case, you will need to use the PS2 Swap Magic CD Disc to load the game. Most games, especially newer ones however require the use of the PS2 Swap Magic DVD Disc. It's really not very hard at all to determine which type of game disc you have, simply because you can look at the disc itself and it should have either the CD-Rom or the DVD logo on the game disc, or blank disc media on which you saved your backup copy.
The PS2 Swap Magic allows anyone to play import and backup Playstation 2 games without a mod chip, and without any need for soldering or technical skills. And with the Swap Magic Slide Card combo you'll have everything you need right out of the box. You can find out more about the PS2 Swap Magic at http://www.ps2cover.com
Wednesday, December 31, 1969
The Washington Wizards Play to Make Magic in the NBA Finals Again
The Washington Wizards Play to Make Magic in the NBA Finals Again
The Washington Wizards have already won one NBA Finals, as the Washington Bullets. Although the name has changed, the team plays to win another NBA Championship trophy for the city.
What is in a name? Today's Washington Wizards have played as the Chicago Packers, the Chicago Zephyrs, the Baltimore Bullets, the Capital Bullets, and the Washington Bullets. Interestingly, however, the team's name change did not include a change in the city that it represented. Today's Washington Wizards are the same team as the Washington Bullets.
In 1996, the owner of the Washington Bullets, Abe Polan, chose to change the name of the NBA's Washington team. That was due to the increasing number of homicides in the city, which began in the early 1990s. The Bullets feared that the name "Bullets" encouraged gun violence. Interestingly, the homicide rate peaked in 2006. Nevertheless, the franchise would ultimately choose "Wizards" over other finalists, including Dragons and Stallions.
The Washington Wizards played their first game with a new name, in new jerseys and shorts, and in a new arena (MCI Center) on December 2, 1997. It was a magical night for the Wizards, as they defeated the Seattle Supersonics 95-78. While the Wizards completed the regular season with a 42-40 record, they missed qualifying for the playoffs, by a single game.
Albeit the Washington Wizards have made four consecutive playoff appearances from 2005-2008, the team achieved its greatest success in the 1970s, as the Washington Bullets. During that decade, the Bullets won six division crowns, and appeared in four NBA Finals. In fact, the Bullets earned a spot in the NBA Finals, in each year that they advanced to the Eastern Conference Finals (1971, 1975, 1978, 1979).
Unquestionably, the Washington Bullets' 1977-1978 season was particularly memorable. The Bullets finished the season with a 44-38 record, and barely snuck into the NBA playoffs. They grounded the Atlanta Hawks (2-0), shocked the San Antonio Spurs (4-2), and then vanquished the Philadelphia 76ers (4-2). The Spurs series was particularly interesting. In Game 6, the Spurs' player Mike Gale had to wear an inside-out Bullets jersey, after he had misplaced his uniform.
The Bullets would face the Seattle Supersonics in the NBA Finals. Washington battled back three times to tie the series. In Game 7, the Supersonics was a huge favorite over the Bullets. However, the Bullets played solid team-basketball, and earned their first NBA Finals, with a 101-94 victory.
Throughout their history, the Washington Bullets/Wizards have retired four players' jersey numbers:
Elvin Hayes - #11 (Forward): 1972/1973-1980/1981
Twice NBA rebounding champion (1970, 1974); and 12 NBA All-Star games
Gus Johnson - #25 (Forward): 1963/1964-1971/1972
Five NBA All-Star games and four All-NBA Second Teams with Bullets
Earl "The Pearl" Monroe - #10 (Guard): 1967/1968-1971/1972
Famous for stylish dribbling and passing; NBA Rookie of the Year
Wes Unseld - #41 (Center): 1968/1969-1980/1981
NBA Rookie of the Year and MVP (1969); Basketball Hall of Fame (1988)
What is in a name? Although the Washington Bullets are now the Washington Wizards, the team shares a history and a tradition of excellence. Use Washington Wizards merchandise to cheer on the team as it tries to make magic in the NBA Finals again.
Rick Grantham is an avid sports fan. Most of Rick's articles focus on Washington Wizards merchandise. Many articles are related to NBA merchandise store and other sports related topics. Rick is a contributing author to BooYah Village