Showing posts with label Arcade. Show all posts
Showing posts with label Arcade. Show all posts

Sunday, October 24, 2010

Golden age of video arcade games


Golden age of video arcade games

Overview

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite having been vastly outdated by modern computing technology.

Business

The Golden Age was a time of great technical and design creativity in arcade games. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Europe and Japan.

At this time, video arcade games started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income. Popular games occasionally caused a crush of teenagers, eager to try the latest entertainment entry.[citation needed]

The two most successful arcade game companies of this era Namco (the Japanese company that created Pac-Man, Pole Position, and DigDug) and Atari (the company that introduced video games into arcades). These two companies wrestled for the number one and two slots in American arcades for several years. Other companies such as Sega (who later entered the home console market against 1980's rival, Nintendo), Nintendo (whose mascot, Mario, was introduced in 1981's Donkey Kong), Bally Midway Manufacturing Company (which was later purchased by Williams), Capcom, Cinematronics, Konami, Taito, Williams, and SNK.

Technology

Arcades catering to video games began to gain momentum in the late 1970s with games such as Gee Bee (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, King and Balloon, Tank Battalion, and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong (1972).

The Golden Age saw developers experimenting with new hardware, such as creating games with non-video technology such as vector displays, which produced crisp lines as opposed to raster displays. A few of these games became great hits, such as 1980's Battlezone and Tempest and 1983's Star Wars, all from Atari, but vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays (Vectrex, a home video game system with a built-in vector display, was released in 1982).

Developers also experimented with laserdisc players for delivering movie-quality animation. The first game to exploit this technology, 1983's Dragon's Lair from Cinematronics, was three years in the making. It was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.

New controls cropped up in a few games, though, arguably, joysticks and buttons remained the favorites for most manufacturers. Atari introduced the trackball with 1978's Football. Night Driver included a life-like steering wheel, Paperboy used a bicycle handlebar and Hogan's Alley introduced tethered light guns to the arcade market. Other specialty controls, such as pedals in racing games and a crossbow-shaped light gun in Crossbow, also debuted in this era.

Gameplay

Galaga, a successful game of the Golden Age, borrows its theme from Galaxian and adds twists of its own.

With the enormous success of the early games, dozens of developers jumped into the development and manufacturing of video arcade games. Some simply copied the "invading alien hordes" idea of Space Invaders and turned out successful imitators like Galaxian, Galaga, and Gaplus, while others tried new concepts and defined new genres. Rapidly evolving hardware allowed new kinds of games which surpassed the shoot-em-up gameplay of the earliest games.

Games such as Donkey Kong and Qix introduced new types of games where skill and timing are more important than shooting as fast as possible. Other examples of innovative games are Atari Games' Paperboy where the goal is to successfully deliver newspapers to customers, and Namco's Phozon where the object is to duplicate a shape shown in the middle of the screen. The theme of Exidy's Venture is dungeon exploration and treasure-gathering. One innovative game, Q*Bert, played upon the user's sense of depth perception to deliver a novel experience.

Some games of this era were so popular that they entered the popular culture. The release of Pac-Man in 1980 caused such a sensation that it initiated what is now referred to as "Pac-Mania" (which later became the title of the last coin-operated game in the series, released in 1987). Released by Namco, the game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies. Though no-one could agree what the "hero" or enemies represented (sometimes they were referred to as ghosts, goblins or monsters), the game was extremely popular; there are anecdotes to the effect that some game owners had to empty the game's coin bucket every hour in order to prevent the game's coin mechanism from jamming from having too many coins in the receptacle. The game spawned an animated television series, numerous clones, Pac-Man-branded foods, and a hit pop song, Pac-Man Fever. Though many popular games quickly entered the lexicon of popular culture, most have since left, and Pac-Man is unusual in remaining a recognized term in pop culture, along with Donkey Kong, Mario Bros., and Frogger.

The enormous popularity of video arcade games also led to the very first video game strategy guides; these guides (rare to find today) discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match. "Turning the machine over" by making the score counter overflow and reset to zero was often the final challenge of a game for those who mastered it, and the last obstacle to getting the highest score.

Most popular games

Donkey Kong

The games below were some of the most popular and influential games of the era.
1978

Space Invaders

1979

Asteroids

Galaxian

Lunar Lander

1980

Battlezone

Berzerk

Centipede

Defender

Missile Command

Pac-Man

Phoenix

Rally-X

Star Castle

Tempest

Wizard of Wor

1981

Donkey Kong

Frogger

Scramble

Galaga

Ms. Pac-Man

Qix

1982

Burgertime

Dig Dug

Donkey Kong Junior

Joust

Moon Patrol

Pole Position

Q*bert

Robotron 2084

Time Pilot

Tron

Xevious

Zaxxon

1983

Dragon's Lair

Elevator Action

Gyruss

Mappy

Mario Bros.

Spy Hunter

Star Wars

Tapper

1984

1942

Paperboy

Punch-Out!!

The end of the era

The Golden Age cooled as copies of popular games began to saturate the arcades. Arcades remained commonplace through the early 1990s and there were still new genres being explored, but most new games were shooters, maze games, and other variations on old familiar themes.

New generations of home computers and home video game consoles also sapped interest from arcades. Earlier consoles, such as the Atari 2600 and Mattel's Intellivision, were general-purpose and were meant to play a variety of games, and often could not measure up to video arcade game hardware, which was built for the singular purpose of providing a single game well. In fact, the glut of poor-quality home video game systems contributed in no small way to the video game crash of 1983.

But the debut of the Nintendo Entertainment System (1985) began to level the playing field by providing a reasonably good video arcade experience at home. In the early to mid 1990s, the Super Nintendo Entertainment System and the Mega Drive (Genesis in North America) greatly improved home play and some of the technology was even integrated into a few video arcade machines. By the time of the PlayStation (1995) and the Nintendo 64 (1996), both of which boasted true 3D graphics, many video game arcades across the country had gone out of business.[citation needed]

The video arcade game industry still exists today, but in a greatly reduced form. Video arcade game hardware is often based on home game consoles to facilitate porting a video arcade game to a home system; there are video arcade versions of Dreamcast (NAOMI, Atomiswave), PlayStation 2 (System 246), Nintendo GameCube (Triforce), and Microsoft Xbox (Chihiro) home consoles. Some arcades have survived by expanding into ticket-based prize redemption and more physical games with no home console equivalent, such as skee ball and whack-a-mole. Some genres, such as dancing and rhythm games (such as Dance Dance Revolution, part of the Bemani series) continue to be popular in arcades.

The relative simplicity yet solid gameplay of many of these early games has inspired a new generation of fans who can play them on mobile phones or with emulators such as MAME. Some classic arcade games are reappearing in commercial settings, such as Namco's Ms. Pac-Man 20 Year Reunion / Galaga Class of 1981 two-in-one game, or integrated directly into controller hardware (joysticks) with replaceable flash drives storing game ROMs.

Legacy

The Golden Age of Video Arcade Games spawned numerous cultural icons and even gave some companies their identity. Elements from games such as Space Invaders, Pac-Man, Donkey Kong, Frogger, and Centipede are still recognized in today's popular culture.

The success of these early video games has led many hobbyists who were teenagers during the Golden Age to collect some of these classic games. Since few have any commercial value any longer, they can be acquired for US0 to US0 (though fully restored games can cost much more).

Some fans of these games have companies devoted to restoring the classic games, and others, such as Arcade Renovations, which produces reproduction art for classic arcade games, focus solely on one facet of the restoration activity. Many of these restorers have set up websites full of tips and advice on restoring games to mint condition. There are also several newsgroups devoted to discussion around these games, and a few conventions, such as California Extreme, dedicated to classic arcade gaming.

See also

Arcade cabinet

List of video arcade games

List of video game consoles

References

^ Day, Walter (1998-02-08). "Chapter 01 - The Golden Age of Video Game Arcades". The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=620. Retrieved 2007-08-21. 

^ Kent, Steven L. (2001). The Ultimate History of Video Games: From Pong to Pokmon. Three Rivers Press. ISBN 0761536434. 

^ Day, Walter (1998-02-08). "Chapter 13 - The Golden Age Ends". The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=1327. Retrieved 2007-08-21. 

^ Top 100 Videogames list from Killer List of Videogames

^ "Ms. Pac-Man/Galaga  Class Of 1981". KLOV. http://www.klov.com/game_detail.php?game_id=8784. Retrieved 2006-09-10. 

^ "California Extreme". California Extreme. http://www.caextreme.org. Retrieved 2006-11-24. 

The Official Price Guide to Classic Video Games by David Ellis (2004), ISBN 0-375-72038-3

External links

Listen to this article (info/dl)

This audio file was created from a revision dated 2005-09-19, and does not reflect subsequent edits to the article. (Audio help)

More spoken articles

The KLOV Top Video Games Lists by Greg McLemore and friends

The History of Video Games - Pictures & Videos

Reference to the term 'Golden Age'

The Dot Eaters, Videogame History 101

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I am Chinese Manufacturers writer, reports some information about toy dinosaur egg , bungee runs.

Thursday, October 21, 2010

PlayStation Home - The Games Arcade






The best area in PlayStation Home at the moment is the Games Arcade. Here, you can play pool or bowling by yourself of with your friends, or you can enjoy four arcade games. Watch this video to see what the Games Arcade has to offer, and how some of the games work.
Video Rating: 4 / 5

Monday, October 18, 2010

Where can I find free arcade games online?

I am looking for fun free arcade games online. Anyone know where I can find them?

Wednesday, October 13, 2010

Best Handheld MAME Arcade (Games DG)






gp2x mame v3.6 by Franxis. gp2x is a linux based handheld great for emulating retro consoles and computers. This video contains demos of the following games: Defender Dig Dug Donkey Kong Donkey Kong 3 Donkey Kong Jr. Elevator Action Frogger Front Line Galaga Galaxian Gauntlet...

Where can I play classic arcade games online?

I want to play some classic arcade games (namely Teenage Mutant Ninja Turtles) online cause i don't have any arcades near me. Preferably with other people online. Is there anyway i can do this or are there any online sites. I don't want sites with nes games, those aren't arcade games.

Thursday, October 7, 2010

Arcade Games - Keeping The Boredom Away

Games have been a part of our lives since we were born. With subject variations from geography, to languages to politics, they are the thing that, even if our parents didn't agree much with, made us realize our very first intentions and plans. By playing games we used to discover, to understand, to learn. They have been and will continue to be a part of us for an eternity. This is why, because they really do teach us, we still get to play a game or two when we need to rest mentally. And where could we need a mental rest more than while at work ? One of the best weapons of choice for this is flash arcade games. But how can we relax when we can't actually get off the computer or stand up that much? The answer is hidden inside the various free online games that we can find throughout the World Wide Web.

So, what exactly are these online games for free that we can play even at the workplace? It is as simple as a pie. The sites providing us with flash arcade games are an immense number and all the options there are great games. They are created and based on a platform called Flash, which is present throughout the entire World Wide Web. It is needed for almost every other site, so you cannot be scolded for having it. There is almost no topic these free online games do not propose to you: adventure, puzzle, action, arcade, board, skill, shooting, racing, word, card, sports. These are all topics, but the flash arcade games that you could experience and try as you are taking a well-deserved break from the utterly boring job are a thing to enjoy mostly. And a round or two of each would not take you more than ten minutes to finish. This is another reason why they are so massively played these days.

Anyway, even if you do not work, the immense database of free online games is a thing that could fulfil your entire passion for games. They can take away the boredom from sitting alone at home while trying to do your homework. Moreover, they can even help you! Yes, of the most interesting and actually useful subjects of the free online games are puzzles and words. There are even flash arcade games, which teach you trough action. If you spend a quarter of an hour to play a few of them, you would easily broaden your mind and learn new ways of understanding all that is asked from you by your teachers.

So, finally, this massive supply of free online games is a thing that can not only relax you, but also help your kid learn. They are not an issue, they are nothing evil. They can let you see things differently, even if you haven't achieved the same for a long period.


About Author
If you are interested in playing online games, you can visit my flash arcade games. New quality games every day. Also you can try puzzle games.

Wednesday, October 6, 2010

Play Arcade Games On Your Computer

Galore video games as well are made in versions that run on general-purpose computers, usually home computers. The video game programs for these general-purpose computers occur on some mass-storage medium, providing you to Execute arcade Games easily. For most inexpensive home computers, the mass-storage medium is the CD and DVD; therefore the programs that you buy at your neighborhood department depot are in the form of DVDs.
Thence video games can as well be put in on disks and traded as such. As with any universal computer, the game program resides in RAM memory and must be read into the computer from the mass-storage medium whenever the game is to be played. The differences between special-purpose, arcade video games and those executed on all-purpose home computers are interesting from a psychological point of thought.
Home computers realize a number of apparent rewards over arcade games. Foremost, once you've bought the computer (and the games themselves), the rest is free. But there's a more grand advantage: if you're willing to mark off how to program, you can make your personal games or change present ones that you've purchased. For Galore people, computer programing computers is an enjoyable, sometimes even addictive quest.
Thus, learning to program is often a terrible task for the inexperienced, and profound motivation is required to incur past the introductory work of sitting down to write one's very starting program. Programming a video game often provides this required motivation because the games are merriment. In addition, it's pretty smooth to write a very simple little program often adopting some example presented in a manual and thereby to find out immediate results of your exploits and to have instant success.
Still, if you play video games primarily because you like them, then, at least at present, arcade games are clearly leading to those designed for home computers. The designers of arcade games acknowledge that the games that are going to attract the largest number of quarters are the games that are the most play. Hence, a plenty of drive goes into creating them merriment. The designer of a universal, home computer, in contrast, has contrasting goals, and the games that are created for these computers are incidental they're simply one of a number of products that are contrived for the computers. The computer makers have to spread their energies they have to plan their computers to be express and all-purpose; the computers must be number manipulators, word processors, and a diversity of other matters. Since home computers are So much more diversified, there's not quite the bonus to focus on producing the game panoramas of them as much playfulness as they possibly can be.
From a technical viewpoint, there's a second advantage when you play arcade Games, which is that each machine can be oriented to a specific game. Construe, for illustration, the divergences between the home computer and arcade editions of Pac-Man. The arcade version is a wonderment to behold. The gaudy figure on its outside is a delight (for video players, anyway). The joystick is the perfect device for operating Pac-Man's movements. The screen is excellent choice and Pac-Man moves smoothly just about on it.


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Tuesday, October 5, 2010

Inside Gaming Plus: Game Room X10 Interview (Microsoft Tech Event) Classic Arcade Games on Xbox Live






www.youtube.com Click this to watch IG Plus: X10 Special Edition (Halo Reach Beta, Dead Rising 2 Release Date, Alan Wake Pre-order) Inside Gaming Plus: Game Room X10 Interview (Microsoft Tech Event) Classic Arcade Games on Xbox Live Xbox is going to expand the Xbox Live experience by adding arcade classics to something called the Game Room. For more answers, we asked questions to Frank Pape, the Senior Director Of Business Development at Microsoft Gaming Studios. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Inside Gaming Extended Coverage Plus IGP InsideGamingPlus The Dead Pixel TheDeadPixel DeadPixel Adam Kovic Microsoft only event Microsoft Game Room Xbox Live Classic Arcade Games 2D Pixel 8bit old 16bit Frank Pape Microsoft Gaming Studios tech event classic arcade

Playing Free Arcade Games Online

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About Author
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